Icon Coding 10-Course Pack

Picture-based icon coding with fun adventures and colorful characters on the iPad.

  • KINDERGARTEN TO YEAR 3
  • BEGINNER
  • IPAD
  • Voiceovers

Answer Key

Module 2: Jigsaw Coding - Puzzle 1 (Gillie the Goldfish)

Module 3: Jigsaw Coding - Puzzle 2 (Jules the Jellyfish)

Module 4: Jigsaw Coding - Puzzle 3 (Clarence the Crab)

Module 5: Jigsaw Coding - Puzzle 4 (Suzie the Squid)

Module 6: Jigsaw Coding - Puzzle 5 (Bert the Butterflyfish)

Module 7: Jigsaw Coding - Puzzle 6 (Tara the Turtle)

Module 8: Jigsaw Coding - Puzzle 7 (Percy the Pufferfish)

Module 9: Jigsaw Coding - Puzzle 8 (Stella the Starfish)

Module 10: Jigsaw Coding - Puzzle 9 (Seymour the Seahorse)

Module 11: Jigsaw Coding - Puzzle 10 (Sergio the Surgeonfish)

U.S. Standards

  • CCSS.Math: MP.1
  • CSTA: 1A-AP-09, 1A-AP-11
  • CS CA: K-2.AP.13, K-2.AP.17
  • ISTE: 1c, 2b, 5c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • use logical reasoning to predict the behaviour of simple programs
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Lesson 1: Underwater Coding

Course: | iPad

Lesson 1 : Underwater Coding
Ocean Odyssey

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (30 minutes)

Extended Activities (10 minutes)