Icon Coding 10-Course Pack

Picture-based icon coding with fun adventures and colorful characters on the iPad.

  • KINDERGARTEN TO YEAR 3
  • BEGINNER
  • IPAD
  • Voiceovers

Answer Key

Module 2: Giraffe 1

Module 3: Giraffe 2

Module 4: Giraffe 3

Module 5: Giraffe 4

Module 6: Rhino 1

Module 7: Rhino 2

Module 8: Rhino 3

Module 9: Rhino 4

U.S. Standards

  • CCSS.Math: K.CC.B.4, MP.1
  • CSTA: 1A-AP-08, 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14
  • CS CA: K-2.AP.12, K-2.AP.13, K-2.AP.16, K-2.AP.17
  • ISTE: 1c, 5c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Lesson 11: The African Savanna

Course: | iPad

Lesson 11 : The African Savanna
Wild Rumble

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (30 minutes)

Extended Unplugged Activities (10 minutes)