Programming 301

A fast-paced introduction to block programming for beginners in middle school where they create simple interactive programs with a focus on game design.

  • YEARS 8-9
  • BEGINNER
  • WEB

Answer Key

Module 2: Choose Your Dragon

Module 3: Add to the Top Down Arcade Game

Module 4: Build Your Own Top Down Arcade Game

Module 5: Quiz

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

U.S. Standards

  • CCSS-Math: 6.NS.C.6, MP.1, MP.2, MP.4, MP.7
  • CCSS-ELA: RI.7.4, RI.8.4, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 2-AP-10, 2-AP-11, 2-AP-12, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.11, 6-8.AP.12, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
  • understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns

Lesson 17: Finishing Touch

Course: | Web

  • Concepts
  • Choose Your Dragon
  • Add to the Top Down Arcade Game
  • Build Your Own Top Down Arcade Game
  • Quiz

Lesson 17 : Finishing Touch
Programming 301

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Finishing Touch modules on their own:

1. Concepts (Concepts)
2. Choose Your Dragon (DIY)
3. Add to the Top Down Arcade Game (DIY)
4. Build Your Own Top Down Arcade Game (DIY)
5. Quiz (Multiple-choice)

Extended Activities (10 minutes)