Programming 301

A fast-paced introduction to block programming for beginners in middle school where they create simple interactive programs with a focus on game design.

  • YEARS 8-9
  • BEGINNER
  • WEB

Answer Key

Module 3: Forest Scene

Module 4: Get to the Treasure

Module 5: Train the Knight

Module 6: Treasure Run

Module 7: Monster Mash

Module 8: Quiz

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U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: RI.7.4, RI.8.4, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 2-AP-10, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
  • understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns

Lesson 2: Animated Motion

Course: | Web

  • Introduction
  • Concepts
  • Forest Scene
  • Get to the Treasure
  • Train the Knight
  • Treasure Run
  • Monster Mash
  • Quiz

Lesson 2 : Animated Motion
Programming 301

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Animated Motion modules on their own:

1. Introduction (Introduction)
2. Concepts (Concepts)
3. Forest Scene (DIY)
4. Get to the Treasure (DIY)
5. Train the Knight (Puzzle)
6. Treasure Run (Puzzle)
7. Monster Mash (DIY)
8. Quiz (Multiple-choice)

Extended Activities (10 minutes)